First arena fight can be important because it can give you free lumberjack upgrade and second arena fight is less important, because gold in late game doesn't mean much. What is also important about these builds is time, so try to be fast, start building Wisps immediately when you get enough gold and generally respect time factor in this game. Overall great tank with great siege damage and with almost permanent armor increase can do a lot in early and mid game. Besides King, Chariots are strong send with siege damage and huge range, so they are very effective damage dealers. When summoned, creeps i will call them summons will appear in Summon Pit before level starts. As i mentioned in 'Placement' Sector, this can be crucial.
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Sea Giant is melee Marine builder tier 6 tower. Both Phantom and Hell Raiser are very useful on all early and even mid game waves as they attack 3 units at once and also they can tank early levels pretty well.
Salamanders are ranged low HP creeps with fast movement speed and insane damage output due to their number and attack speed. This summon's ability to move fast can be used on level 31 Legion Lords. HighestIncome on Tue Jul 16, 4: Resilience aura gives 3 bonus armor same as Furbolg, so it can't stack with Furbolg's aura to all nearby friendly units. Machine Turret has Burst Shot ability that strikes two additional enemy creeps with reduced damage.

Second Mid-Build type, Reverse builds: Land Mines can be used in early game in theory, but i don't see any good reason for that. Resilience aura increases armor of all nearby friendly units by 3. This tower is very useful in early game with its nice damage and attack speed it clears early waves fast and easy. King is the main figure in Legion Mega, and your job as a player is to protect him.
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The Frozen Throne online, but i think Garena and Battle. Gargoyles are basically mid game version of Wyverns. Besides King, Chariots are strong send with siege damage and huge range, so they are very effective damage dealers.

For example if you build Pyro for level 2 and if you get Furbolg, he will not be able to kill them in one hit, which means that he suddenly needs twice more hits to clear the wave, which will further lead to almost sure leak. So what am I trying to say is that mid-builds can be fun, but they are not lebion good as they seem to be. Overall good early game damage dealer due to his fire arrows and nice attack speed.
And yea, it is sad that admins and moderators are not active, and we me and you for example, Nortan are only regular members of this forum, although we are online almost daily.

Over all both Tree of Travel and Time are great supportive towers and nice early-mid game tanks too. So when game starts, you should immediately start building 1 worker, and then try to beat level 1 with or less value, which you can do with many many towers and combinations.
It is general idea, so if it works with zeus it works with any ranged tower.
All summons have base armor 0. This will ldgion be separated, so if you don't have time to read full book, you can find single sector that you are interested in and read that part only. Overall hard tower and if you leak few of them, it is normal.
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Oracle is amazing late game tower as he makes all other towers more tanky if placement is correct. So lets move to the next sector. When he dies he will deal damage in large AOE to 15 units. Wandigoo is melee Arctic builder tier 5 tower. A bit stronger than Peasant, can be used for first two waves, but still almost useless tower. What i wanted to say is that you can make yourself leak few units to make waves longer, but you can fail, and leak 15 units because of that, so be careful.
Of course, stronger towers are always better, but still, your tower mass value is the most important thing. Can be used in early and mid game as a tank.
Necrolyte is good ,ega game tower, but looses efficiency as game goes later. This only works on ground units. It's nothing new for advanced players
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